Bobby Whiskey
My opinion, and Gaming news.

Okay i know i said i had a few games that i was going to write reviews for and they are coming but.... I got Borderlands 2 GOTY for Christmas and... well... I just cant stop playing it!!!! ITS AWESOME!!! :-D But i do have a solution! I'm going on a review vacation for a bit and will be coming back when I so fucking desire!! :-) 

So yeah I'm playing on PS3 if you want to join in on the fun!! 

Go out and buy this game now... buy it buy it buy it! NOW!!!

écrit le lundi 20 janvier 2014

My opinion... not that you care, but you're here so, enjoy!

When I first saw the psp, I found it made no sense to make it with only one joystick. Playing shooters worked but it was torture. When the PSVita was announced, there was finnaly hope to play a good first person shooter on the go. Unfortunately there were very few games to satisfy the thirst for blood and bullets. Killzone Mercenary satisfies. I don't know if they made the Vita for this game or made the game for the Vita anymore. All I have to say is ''It was about damn time!''.

This Killzone is not seen through the I.S.A or Helghast eyes, but rather through the eyes of a guy who just don't give a F**k. If the money's good, get rich and get out. Speaking of money, this game has a very cool system for determining how you get your stuff. Make money by shooting people. Make even more money by getting the job done. Then spend your money on awesome toys!! The plot is good but more of the dialogue is oriented around the whole let's 'make some money' angle. It's manly, funny, and tough. Make you wanna come back for more. Shoot, Kill, Spend. 

This time around we have a fully functioning AAA shooter on a mobile platform. So when it comes to controls your going to have problems from a developers' view as far as button mapping, and making something new that we've never seen before. Usually this is all solved by going back to the basics and making it simple. Not this time. This time the problem was solved through the machines' awesome tech! Having two joysticks really helps, but they also used a lot of the touchscreen and rear touch-pad on the Vita to compensate for the lack of buttons you usually find on a dual-shock3. On a Vita there are no L2R2 buttons, and you can't push down on the joysticks. But hey who needs 4 buttons right? I DO. DON'T EVER ASK THAT QUESTION AGAIN OR I WILL RIP OFF YOUR ARM!!!! Damn, why am I shouting...? Anyways, Killzone on the Vita takes full advantage of the extra tech. Putting your weapon swap as a little icon on the screen saves a button, Zooming and sprinting with the rear touch-pad are very, very cool. And the studio even added their own personal touch to the insta-kills. You gotta swipe a finger on the screen in the right way to jam your knife in the guys spine, neck, chest, eye or head. Very gruesome. Very cool. It's all the little things they thought of that makes this game extra special. 

PLAY WITH HEADPHONES for maximum awesome! :-) The action sequences are over the top, and the graphics are great! I do believe they used a slightly downgraded version of the Killzone3 engine to make this one! Sweet!! So yeah there you have it, with a sturdy multiplayer and a great campagin this game is a definate buy. Controlls are great and visuals are better than expected, and you can take it with you! So you can shoot people when you're in the hospital waiting room after you've been shot... not that you'll WANT to play when you will have been SHOT, but hey, you CAN, and that's what counts!! 


Watch in HD!

écrit le dimanche 29 décembre 2013

A long time ago in a childhood far far away...

 Nintendo gave my older brother a game. A game called The Legend of Zelda, and it was glorious. It was a time of hidden passages you just had to know about, skill with the blade, and mastery of exploration and adventure. Neighbors would call each other for secrets, tricks and share discoveries. The glory and power of the internet was yet unknown and unimaginable. Playing was hard and finishing was even harder.

Now, many years later nintendo (and some friends) got me playing a new zelda, but that feels just like the games of old. In 'A Link Between Worlds' your accutally in the same world as 'A Link To The past'! Instead of a dark and light world we have Hyrule and Lorule. Zelda and Hilda. An evil power has taken the seven sages and turned them into paintings. This time they are NOT a bunch of old geezers we don't know jack about. They are characters in the world that we care a little about! Sarcastic hourraa!! The game itself is very respective of the older games, the opening screen has the same music, there is Majora's Mask on links wall in his house, and the sound effects are all very similar to the old ones we remember from a link to the past.

The exploration and puzzles are perfect, not too easy not to hard. The game does not take the player for an idiot, like the more recent portable Zelda games. The world is fun yet challenging, as you advance in the game it gets harder and harder at just the right moments. link has a new ability in this game, borrowing from the bad guy via a bracelet, he can merge into the wall and become a moving painting! This is a great mechanic, never before seen in the series. It helps the puzzles and dungeons give you a better sense of accomplishment, making you explore the walls as well as the floors of the place. Link has the regular 'ol items to use, bow, boomerang, hookshot etc. The big change is the renting. You can go to your house and rent your items from Ravio, a costumed dude and his bird who have taken your home and turned it into a shop. You can have very powerfull stuff right off the start (after the first dungeon) but its the puzzles that make you think more than just an item that gets you through. instead of asking yourself 'what do i use' or 'oh this is obvious' its more a question of 'how'.

This game really got big points on the pure and well executed finish, the quick and fun game-play and a BIG nostalgia factor. If i want to play an old school Zelda, A Link To The Past just isn't good enough anymore. If your missing the old days, get yourself a copy of 'Zelda: A Link Between Worlds'. This is a definite must play, buy or rent this if you own a 3DS or 2DS.


Thanks for reading come back for 'The last of us' and 'Killzone' coming soon!

écrit le samedi 21 décembre 2013

Some games are all about gameplay. Others want it to last long. Some want to deliver everything at once. This game is all about the story. Beyond is like watching an 8-hour movie where you get to mix up the dialogue, and interact with the action. You can also make the story related decisions the main Character has to make at certain points in her life. From as early as she can walk, talk and go to school, to her late 20's. You follow Jodie Holmes on a screwed-up recollection of her memories. This game will make you feel like a participant more like a player, you have to go into this knowing its someones' story. 

I just can't get enough of the idea behind this game, that there is an infra-world where souls and demons go when we die, and that a girl is born attached to an entity. The gameplay mechanics are true to Quantic Dreams' reputation press X, Shake the controller, hold L1, kinda stuff. But its just the fact that you touch the game with your controller that really keeps you attached to this 'Movie/Game'. I think it was super well executed but it IS a short game. AND no re-play value. I mean you COULD do it two or three times but one play is enough. on an entertainment level, get this game its a perfect 10. But on a GAME level it really falls short of what gamers expect, and I know the people behind this could do more of what we want  if that were their objective. For this one they had a story to tell and hell, they told it well.

Beyond: Two souls has to be played by every PS3 owner in the world, but as a game it's hard to critic. So i won't give it a score. I'll just say: rent it or borrow it. Play it for two or three days, its really worth it!!

Check out the Trailer!!

écrit le jeudi 24 octobre 2013

Hey Check this out! Review below! Yes, it's out now. No longer a beta!!

écrit le mercredi 16 octobre 2013