Bobby Whiskey
My opinion, and Gaming news.

I first saw bastion I think on G4 earlier this year. The visuals alone convinced me to get it, And as it turned out out, this game is definitely in my top ten of all time! This action-RPGs controls are some of the most fluid and fun to play I've ever experienced. From rolling 'link' style, to slashing, to using your shield to counter, it is awesome!

The game starts and the first things you notice are the narrators voice, and the artistic style. The narrators voice follows your movements, telling a story, his deep and almost sexy voice denies you any will to stop playing if you had any. And the artistic style... well... you just have to play the game for yourself. The world forms up around you, at first, then they do what they need for a different experience per level. Either it falls out from behind you and you gotta run like mad or it just pokes holes you can fall through, hell, it makes unattainable platforms with projectile turrets shooting you from every direction forcing you to choose at least one ranged weapon at all times. The colour palette changes for a lot of the levels always twisting things, from deep browns, blues and reds, to bright yellow and green. The game takes you through a whole bunch of different places that existed before the 'calamity' bars, mines, whatever. So your always getting new settings new decor and new structures. It really is candy for the eyes. It's like water-colour mixed with stain-glass. Basically a perfect mix of a kids drawing and cathedral art. It creates something totally new I've never seen before.

The best feeling of this game is never knowing what the next level will bring. The world has been torn apart by a great calamity we never find out about. We play the game as a character known only as the kid who sets off to find crystal shards for the Bastion. The narrator talks you the whole way, like I said telling a story as you live it, it's perfect. They even came up with lines for when you pick your weapons out of the armoury. ''Anything that machete can't cut open, a cannon ought-ta do it.''

In Bastion you have a very vast array of weapons, their names match the history of the different settings you go through. Each weapon is used differently so every time you change it affects game-play a lot. Of course you have to separate them in your head between ranged and melee but each one can deal instant death or cause your own. The first and main weapon of the game is the Cael Hammer. This guy, 'The kid's best friend', is VERY powerful but a bit slow and clunky. You then get more and more weapons all throughout the game like The War Machete, Dualing Pistols and my personal favourite, At the end of the game The Calamity Cannon!!

This game is truly a must for anyone who has played an 'overhead' RPG. If you played Champions of Norath, Baulders Gate or Diablo, you are going to LOVE this game. You have a wide choice of weapons, upgrades for those weapons that are relevant, not just +10% critical, you can have all sorts of devastating specials, perks, and challenges for your game.

Bastion blew me away with simplistic yet deep gameplay, an involving story, supreme artistic style, simply wonderful music that combines folk and modern, and the best narration I've ever enjoyed in a video-game! Best 15$ I've ever spent!! It's on XBLA and Steam. Thank you, Supergiant Games. 10/10

Check it out in HD

écrit le samedi 14 janvier 2012 - Reviews

Games that have aged well!

As usual with everything i write please comment, critic, bitch! Style, grammar :P whatever!! Just interact! Read it!

I've just bought Rayman: origins, a great game and the pre-order bonus is, get this, a free game!!

Beyond Good and Evil HD. I started a game and it is phenomenal! Why have i not played this before!! It has a really zen attitude to it, everyone is an animal or some-kind of friendly creature. The repair men at the garage for your hovercraft are Bob Marley rinos. It just puts a smile on your face. It has a serious feel while keeping a young character-theme, colour choice, movement, look and feel are all important to me and this game hits the nail on the head, just like Bastion.

In the first moments of the game your thrust on a planet far away from earth, where a government is in conflict with another organization just when they get attacked by a new alien threat. You are in charge of a orphanage for the kids who's parents have died in previous attacks, and now its your turn to get attacked. So right off the bat you fight. Once you've fended off the attack your home is still left powerless, literally! You got no more money so no more electricity so no more shields. So you get a camera, to document all the planets species to build a catalogue or for missions and you are paid for every picture getting you important cash for heals, upgrades, perks, and abilities. There are two main forms of currency, pearls and credits. You can get credits almost anywhere, killing a monster or selling a picture of that monster will do it. So before you kill something you want to take a picture! There is an awesome reggae garage that you can go to to buy upgrades for your hovercraft like jet engines and super lazers to say the least. There is a small open world to explore but it doesn’t take long to know it by heart. Some zones are blocked until more abilities are unlocked, same thing with the city. You go from place to place via hovercraft and sometimes you get these 'surprise attacks' between quests where the aliens attack and you battle them on the water.

The combat is good for a ps2 game, you can change targets mid-combo sending you character into different moves making for varied combat. Meaning you can always change directions or stop whenever you want, and don't have to wait for the combo to finish so you can quickly attack another enemy when the one you just started attacking dies after two hits. This makes the overall combat very smooth and very little space for those 'WTF' moments where your character is unstoppable and throws himself off a cliff, or keeps swinging into thin air while a big ass alien is right behind you preparing his super attack. You also get accessories along the way like a glove that allows you to throw projectiles from your 'camera view'. This is, like all other extras you get used in the 'puzzles' and create an extra fight tool for some enemy types.

The quests themselves are quite straight forward varying the game-play a bit from exploration to sneak to action. There are, usual, hidden items and small side corridors with hidden items to perk you up. There's a lot to play around with and after a while the game does get more and more difficult, making it worth while to play even if at first you feel a bit treated like a child. When you get to the menus and shops and see how much stuff you miss though, you can tell, the game is complete and will be challenging to finish.

Overall a solid game, and a great re-master. No extra content is understandable, i can't complain i got the game for free with rayman:origins! I'm giving Beyond Good and Evil HD an 9.5/10

écrit le mercredi 30 novembre 2011 - Reviews


Gears of war has always been a franchise that has pushed the 3rd person genre to the epic proportions of the 1st person. (in America anyways) Every time I played i was always impressed by the epic desperation and grit of the game. Like i say to people describing the artistic style of gears, its a very dirty game. Gears of war 3 brings something new, while staying true to the originals, the colour palette is expanded with more blue and green. Making the game much 'cleaner' to look at long gaming sessions become easier and the game is more fun to look at. It fits in perfectly with the change in story, location, and overall feel of the game. In the previous gears you were on a battle field, preventing the end of the world. In the final chapter our characters are surviving the desperate life of 'post-apocalypse'. The artistic feel of the game brings this out perfectly.

As far as the feel of the controls go i found it much more fluid this time around. Usually in Gears we found ourselves driving a tank and the game-movement was slower than other games. For Gears3 I found the movement much faster and more comfortable, but cant exactly put my finger on it, maybe I’ve grown used to it in any case, I enjoyed it much better.

At the time of writing this review I’ve only played the game a modest 8 hours (two days after launch). So i cannot say much about the games online modes. I have tried 'horde' 2.0. They added a small 'Tower defence' element which fits in well with a wave-based survival mode. Every-time you kill or assist you gain in-game cash which can be then later be used to repair your defences such as spikes, turrets, or even the new silver back in between waves. (A powerful tool, the new silver-back)

There is also a versus mode, and a new 'beast' mode which seems complicated, you are basically performing a 'time-attack' to kill as many humans as possible, using various beasts. You use the in-game cash this time around to unlock new beasts and more time is awarded, the more humans you kill!!

Overall a solid package, many game modes, online, co-op and single are all available, you can even versus against bots if your new to the franchise and still don’t have the skills to measure up to the talented and the socially-challenged. This game would be getting a perfect score if not for one big 'Elephant-in-the-bed'. LONG waiting lines to get into multiplayer games. Either this is because they did not plan for such a high-volume of players or the servers themselves have problems. Now some argue this may be my connection but i assure you, I've played countless hours of Halo: Reach online with people from Texas or California and have never been dropped from games as often as gears3. Sorry guys but if you put a big focus on new multiplayer game-modes then put a big focus on your servers as well please!!

In the end, a must buy, Gears of War3 gets a 9.5/10.

écrit le mercredi 30 novembre 2011 - Reviews